Bard

The feywild is a world of whimsical spirits and you are among their favorite artists. The more passionately you perform, the more magic is showered upon you. If a cleric has a god and warlock has a patron, a Bard has an other-worldly fandom.
Bardic Inspiration
You can supernaturally inspire others through words, music, or dance. Your Bardic Inspiration die is a d6.
Once within the next hour, when the creature fails a D20 Test it can roll the die and add the number rolled, potentially turning the failure into a success. The die is expended when it's rolled.
Using Bardic Inspiration. As a Bonus Action, you can inspire another creature within 60 feet of yourself who can see or hear you. That creature gains one of your Bardic Inspiration dice, and can hold only one at a time.
Number of Uses. You can confer a die a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.
Core Bard Traits
- Primary Ability
- Charisma
- Hit Point Die
- D8 per Bard level
- Saving Throw Proficiencies
- Dexterity and Charisma
- Weapon Proficiencies
- Simple weapons
- Armor Training
- Light armor
- Starting Equipment
- Leather Armor, 2 Daggers, Musical Instrument of your choice, Entertainer’s Pack, and 19 GP
Skill Proficiencies
Choose 3 from the class list.
Musical Instruments
Spellcasting
Bard spellcasting ability is Charisma. You can use a Musical Instrument as a spellcasting focus.
At level 1 you know two cantrips and can have four spells prepared.
Changing Your Cantrips. Whenever you gain a Bard level, you can replace one of your cantrips with another cantrip of your choice from the Bard spell list.