Fighter

Fighter
Il Gattamelataattributed to Giorgione - c. 1501–02

While others frolicked and fiddled with hobbies, you learned stances and how to dance around a swinging blade. Where the drunk and foolish exhaust themselves on wild punches, you practice breath control and the art of finding an opening.

Pity the thief who finds you in the night. You who have mastered more weapons than they've eaten meals. What is a fox to a falcon? What is a crab to a squid? Let them come and find out...

Second Wind

You have a limited well of physical and mental stamina. As a Bonus Action, you can use it to regain Hit Points equal to 1d10 + your Fighter level.

You can use this twice. You regain one expended use when you finish a Short Rest, and all of them when you finish a Long Rest.

Core Fighter Traits

Primary Ability
Strength or Dexterity
Hit Point Die
D10 per Fighter level
Saving Throw Proficiencies
Strength and Constitution
Weapon Proficiencies
Simple and Martial weapons
Armor Training
Light, Medium, and Heavy armor and Shields
Starting Equipment

Skill Proficiencies

Choose 2 from the class list.

Fighting Style

You have honed your martial prowess and gain a Fighting Style feat of your choice.

You gain a Fighting Style feat of your choice.

    Weapon Mastery

    Your training lets you use the mastery properties of three Simple or Martial weapons of your choice. Whenever you finish a Long Rest, you can change one of those choices.

    Fighter Leveling

    Feats

    Hover a feat to read it here.

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