Fighter

While others frolicked and fiddled with hobbies, you learned stances and how to dance around a swinging blade. Where the drunk and foolish exhaust themselves on wild punches, you practice breath control and the art of finding an opening.
Pity the thief who finds you in the night. You who have mastered more weapons than they've eaten meals. What is a fox to a falcon? What is a crab to a squid? Let them come and find out...
Second Wind
You have a limited well of physical and mental stamina. As a Bonus Action, you can use it to regain Hit Points equal to 1d10 + your Fighter level.
You can use this twice. You regain one expended use when you finish a Short Rest, and all of them when you finish a Long Rest.
Core Fighter Traits
- Primary Ability
- Strength or Dexterity
- Hit Point Die
- D10 per Fighter level
- Saving Throw Proficiencies
- Strength and Constitution
- Weapon Proficiencies
- Simple and Martial weapons
- Armor Training
- Light, Medium, and Heavy armor and Shields
Skill Proficiencies
Choose 2 from the class list.
Fighting Style
You have honed your martial prowess and gain a Fighting Style feat of your choice.
You gain a Fighting Style feat of your choice.
Weapon Mastery
Your training lets you use the mastery properties of three Simple or Martial weapons of your choice. Whenever you finish a Long Rest, you can change one of those choices.