Druid
Long ago, primordial elementals shaped their bodies into the world as we know it. Even in this material plane, magic is the soil from which all life grows. While other spell casters bastardize the arcana of distant realms, druids commune with the natural magic running through the veins of every living thing.
From flowers to owlbears, most natural beings are too wise to bother themselves with ambition. Industry and empire are left only to the cruel and foolish. A druid is tasked with passing on the wisdom of nature, and pushing back the forces of fools who mistake fine clothes and haughty station for natural authority.
Druidic
You know Druidic, the secret language of Druids. While learning it you also unlocked the magic of communicating with animals: you always have the Speak with Animals spell prepared, and it does not count against your prepared spells.
You can use Druidic to leave hidden messages. You and others who know it spot such a message automatically. Others spot its presence with a successful DC 15 Intelligence (Investigation) check but can't decipher it without magic.
Core Druid Traits
- Primary Ability
- Wisdom
- Hit Point Die
- D8 per Druid level
- Saving Throw Proficiencies
- Intelligence and Wisdom
- Weapon Proficiencies
- Simple weapons
- Tool Proficiencies
- Herbalism Kit
- Armor Training
- Light armor and Shields
- Starting Equipment
- Leather Armor, Shield, Sickle, Druidic Focus (Quarterstaff), Explorer’s Pack, Herbalism Kit, and 9 GP
Skill Proficiencies
Choose 2 from the class list.
Spellcasting
Druid spellcasting ability is Wisdom. You can use a Druidic Focus as a spellcasting focus.
At level 1 you know two cantrips and can have four spells prepared.